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Thứ Tư, 7 tháng 12, 2016

PS4 Pro's The Last of Us Issues Ironed Out in New Patch, But It's Not All Perfect

A new update was recently released for The Last of Us Remastered. While its patch notes on the system don't go into any specifics, it makes some changes when playing on a PS4 Pro. The end result is positive if you're playing on a 4K TV, but maybe not so positive for 1080p players.

Back in November, Digital Foundry reported that some games were running worse on the Pro than the standard PS4. Among the culprits was The Last of Us, which saw improved visual quality on Pro at the expense of framerate dips not present when playing on a PS4. Worse yet, there was no way to choose to optimize the framerate.


Official word on what the latest patch, update 1.08, does exactly has been hard to come by. Some details have since been shared in a Naughty Dog forum post. According to that, when played on a 1080p screen, the game will now render at 1080p natively and offer high-quality shadows. Previously, supersampling--the process of rendering at a higher resolution and then downscaling, in this case to 1080p--had been used to offer improved visual quality, but with low-quality shadows. That's no longer an option, and if it's something you wish to continue using, you should avoid downloading update 1.08.

A new report from Digital Foundry questions the omission, as it's not as if there were performance issues on update 1.07 when playing with supersampling on a 1080p display at 30 FPS. Unfortunate as that might be, 1080p users (or 4K TV owners who set their console to output 1080p) can now play the game in a 60 FPS mode that maintains a very stable framerate. You get high-quality shadows this way, but visual glitches have been reported where certain shadows simply disappear.

On the 4K side, the 60 FPS mode's performance has been improved. While it's not a locked 60--you'll want to play at 1080p if that's what you're looking for--it is better than what was seen with patch 1.07. Overall, Digital Foundry says performance on a Pro in this mode is an improvement over playing the game on a standard PS4, and you get a nicer-looking version of the game to boot.

For a more in-depth analysis, you can check out the video above and Digital Foundry's full report. The outlet also recently reported on some quirks involving the Pro version of The Last Guardian, which you can check out here.

Source : yukon solitaire

Chủ Nhật, 20 tháng 11, 2016

Rainbow Six Siege Getting Bartlett University Bonus Map for Free; Operation Red Crow Out Now


Rainbow Six Siege will be getting a bonus map for free in its upcoming 5.2 patch. The shooter has only just received its big 5.0 update--including the Operation Red Crow DLC--but players can look forward to playing Bartlett University, which is coming soon.

Bartlett University was a bonus map seen in the Situations single-player mode--unlocked when players completed all other Situations--and has been highly requested by fans to be placed into the game's standard multiplayer modes.

The news that it will be introduced to multiplayer playlists comes as Operation Red Crow releases into the wild. The DLC pack includes the Skyscraper map, as well as two new Japanese Operators. Defender Echo comes equipped with a flying drone that can disorientate enemies with its ultrasonic bursts, while Hibana, an Attacker, is packing a launcher that fires exothermic charges capable of breaching even reinforced walls. There's plenty more improvements and tweaks detailed on the official Rainbow Six blog.

Ubisoft recently announced that Rainbow Six Siege will receive another full year of DLC, as Operation Red Crow brings the first season's content updates to a close. The publisher says more than 10 million people have played the tactical shooter; if you still haven't given it a go, check out our full Rainbow Six Siege review. Critic Scott Butterworth said, "When Siege works, there's nothing else like it."

Source : solitaire yukon

Thứ Tư, 16 tháng 11, 2016

Paragon’s latest Hero, Crunch, now available


Epic's new MOBA Paragon has received an all new character, Crunch. The melee-focused warrior packs a mean punch, with a unique combo system and hard-hitting abilities that will allow players to fluidly chain a furious flurry of blows.

Paragon is a third-person MOBA currently in development by Gears Of War developer Epic games. The game is currently in open beta and is free to play, so players can download and jump into the beta at any time. New character Crunch is the latest addition to the roster and the game has already implemented several new characters since the open beta launch.

The new character is named to be a little industry joke from epic to comment on the amount of 'crunch' developers are forced to do, including the paragon developers themselves.

Crunch's abilities include:



Re-Crunch - Re-Crunch repeats the last ability used, opening up more possible combos. Re-Crunch also has two passive components. First, landing basic attacks shaves time off your cooldowns. Second, every third ability used is empowered

Forward Crunch - Launches Crunch forward, stopping on the first enemy hero hit, dealing damage. When empowered, Forward Crunch drags enemies the full distance of the charge

Left Crunch - Crunch delivers a left hook that deals increased cleave damage. When empowered, Left Crunch deals 100% basic attack damage to all enemies in cleave range

Right Crunch - Crunch slows enemies on hit. When empowered, Right Crunch knocks up enemies.





Thứ Hai, 14 tháng 11, 2016

Dead Space Dev's Star Wars Game Is Not "Star Wars Uncharted," Coming in 2018

Amy Hennig shares some new details.

Uncharted veteran Amy Hennig is heading up development on the new Star Wars game that is currently in production at Dead Space and Battlefield Hardline studio Visceral Games. In a new interview with Glixel, Hennig stressed that the game will not be "Star Wars Uncharted." The report says the game may be "spiritually similar" to Uncharted, but it will also be its own thing.

As the site points out, Uncharted games are told pretty much exclusively from the point of view of main character Nathan Drake. Stories in the broader Star Wars franchise, however, are often told from multiple perspectives, with the audience forming connections with a handful of characters and plot points. This could be the setup for Visceral's new Star Wars game, though nothing is confirmed.

In September, Hennig said there are "a lot" of similarities between Uncharted and Star Wars, but there are obviously some big differences, too.



"So I thought that some of the rules I had used making Uncharted no longer applied," she said at the time. "In Uncharted or in Indiana Jones you actually kinda stick with Indie the whole time. There are times you cut away, but it's always something that informs you on what he is doing, like Marion in the tent. In Star Wars you're always cutting away to the bad guys, and seeing what they're doing: 'Meanwhile, back at the villain ranch…'"

Also in the interview, Hennig recalled her reaction to Visceral GM Steve Papoutsis' initial pitch to her to come work on the game. He reportedly said EA wanted to make a "scrappy" third-person action adventure game. Hennig said she was initially uneasy about signing on.

"Imagine how heartbreaking it would be to work on something I love so much only to be crushed under the combined wheels of EA, Lucasfilm, and Disney," she said.

Hennig eventually committed to joining EA to work on the Star Wars game after being promised that she and her team could work closely with Lucasfilm. Specifically, she said she was convinced about taking the job when she knew she would be able to meet with Lucasfilm veterans like Kiri Hart (head of story) and Doug Chiang (executive creative director). Hennig has visited Skywalker Ranch numerous times to see Star Wars props up close and to photograph them for use in the game.

Also in the interview, Hennig discussed her departure from Naughty Dog, which took place during the development of Uncharted 4: A Thief's End. It's suggested that her exit was not voluntary. According to Glixel, "Anybody who knows her and her work knows she would never willingly leave a project in the middle of development."



Hennig also confirmed that she has not played Uncharted 4, which she was directing before being replaced by Neil Druckmann and Bruce Straley.

"If you break up with your spouse and they get remarried you don't want to see photos of the happy couple on Facebook, do you?" she said. "When you're pulling these characters out of yourself, it's kind of twisted, in a way, to see them in the hands of someone else."

A report claimed Naughty Dog lost development on Uncharted 4 was set back by eight months when Hennig left the studio, but she said in the new interview that it was more like six. She also talked about the working conditions at Naughty Dog, reiterating that it was normal for junior and senior staffers alike to pull at least 80 hours a week. She did that for 10 years.

"Sometimes we would do 50 hours straight, without stopping," she said. "That beautiful result we talked about comes at a price. When you're young it's one thing, but when you're married and have kids, and you realize you haven't been home for dinner in a year and you haven't seen your kids... it's a tough thing to sustain."

Speaking on a podcast in October, Hennig criticized Triple-A development.

"We have to get our act figured out as an industry, and the problem is that the ante keeps getting upped... It's an arms race that is unwinnable and is destroying people," she said.

The Glixel interview also references a 2018 release date for Visceral's Star Wars game. Go read the full Glixel interview with Hennig here. It was written by former GameSpot editor Laura Parker.

Back at E3, EA showed off a brief look at Visceral's Star Wars game, including the images in the gallery above. According to Motive Studios head Jade Raymond, Visceral is taking the game in "groundbreaking directions." For her part, Hennig added, "Our goal has always been not to just sort of make a game that is set in the Star Wars universe, but to really tell an authentic Star Wars story."

This game is just one of the new Star Wars projects on the way from EA. DICE is currently at work on Star Wars Battlefront 2 in collaboration with Motive. Check out this post to see a rundown of all the Star Wars games currently in development.

Thứ Sáu, 4 tháng 11, 2016

Nioh Allows Players to Prioritize Resolution or Frame Rate



Nioh, Team Ninja's samurai-style answer to Dark Souls, is quickly approaching its February 9 release date in North America. The team released an alpha version earlier this year, followed by a beta that incorporated fan feedback. With the final version on track to hit its target release date, we now have a few more details about the game's various display modes.

Surprisingly, Nioh takes a page out of the PC gaming handbook and offers numerous options for rendering the game's visuals. PS4 players can choose between high-resolution graphics at a stable 30FPS, lower-resolution graphics at a locked 60FPS, or a mixture of the two at a variable frame rate. PS4 Pro owners are in for an even bigger treat, as the game supports up to 3840x2160 resolution, but they can also run the game at the standard PS4's maximum resolution (1920x1080) with a stable 60FPS using a compatible 4K display. That's a lot of ways to play!

Could this be setting a new precedent for standard display options? It could mean extra work for developers, but if they're willing to invest the time and resources in it, we players can only benefit. I'm something of a frame rate snob, so I would love nothing more than to see all of my favorite games running at a smooth 60FPS, no matter what settings I have to adjust.

Source : http://bit.ly/2bThdKD

Thứ Ba, 1 tháng 11, 2016

Battlefield 1 Starts Strong, as EA Talks Remasters, Teases Action Game and Titanfall's Future

EA had an "excellent quarter" overall, though it ended up posting a $38 million loss.



During an earnings call that followed the publication of this report, EA CFO Blake Jorgensen said the new action game from Assassin's Creed producer Jade Raymond is "three or four years out." This is the y's "gigantic," Assassin's-Creed-style action game that EA talked about before. It's in development at Motive Studios in Canada.

He also said during the call that EA expects new-generation console sales--PS4 and Xbox One--to amount to around 80 million units by the end of 2016 and 100 million by the end of 2017. Jorgensen also called out the install bases for the new consoles is 33 percent higher than where the Xbox 360/PS3 generation was 35 months after launch in the west, which bodes well for the industry overall, he said.

Additionally, Jorgensen teased that more Titanfall games are coming. He said EA expects to work with Respawn on more Titanfall games for "many years to come." Jorgensen said that overall, Titanfall is a "huge opportunity" for EA going forward.

This is no surprise, as Respawn boss Vince Zampella previously said more Titanfall games could come after Titanfall 2.

Finally, EA CEO Andrew Wilson again responded to the possibility of EA releasing remasters. He said EA is always looking at what it could do, but wants to make sure that if it does a remaster, that it feels meaningful. He boasted that EA has a portfolio of games that is "rich and deep" and that he's already heard lots of feedback from fans about remasters.

EA's Peter Moore previously said remasters are "easy money," but EA didn't want to do them because it would rather look to the future.

The original story is below.

Electronic Arts today reported sales for the three-month quarter running July-September, providing some insight into how the company is doing from a business perspective.

CEO Andrew Wilson said it was an "excellent quarter," with sales buoyed by the high-profile launch of Battlefield 1. The game's total player base after its first week was "nearly double" that of Battlefield 4's during its launch week, EA said, noting that Battlefield 1's player numbers continue to grow. Bear in mind that EA/Origin Access subscribers can play a trial of the game for free. The subscription service debuted in 2014, while Battlefield 4 came out in 2013. EA only said Battlefield 1's first-week player figure was almost double Battlefield 4's; no actual sales numbers were provided.

EA did not say how Titanfall 2 has performed, though it's less than a week old, having launched on October 28. An analyst said the game would be "substantially disappointing" in terms of sales, due in part to the fact that it launched between Battlefield 1 and Call of Duty: Infinite Warfare.

Additionally, FIFA 17, after its first week, had 20 percent more "engaged" players compared to the first week of FIFA 16. Additionally, almost two thirds of FIFA 17 players tried the game's new Journey story mode. Another bright spot for EA in the quarter were the Ultimate Team modes for FIFA, Madden, and NHL games, which saw their collective net sales rise 15 percent.

In terms of financials, net revenue was $898 million for the quarter; 63 percent, or $566 million, came from digital channels. EA posted a loss of $38 million for the quarter, which is better than the $140 million loss that the company booked during the same quarter last year.

 

Thứ Tư, 19 tháng 10, 2016

Samsung Doesn't Love GTA 5 Mod That Replaces Bombs With Galaxy Note 7s

Samsung has forced a video of the GTA 5 mod offline.



Grand Theft Auto V saw the addition of a new user-created mod earlier this month, when one player replaced the game's sticky explosives with Samsung's Galaxy Note 7. Now, the electronics company has issued a DMCA takedown against a YouTube video that featured the mod (via The Verge).

The mod is a pretty simple one. You throw the Note 7, and it explodes. This is a joke on the phone, which has been the focus of some attention for its tendency to catch fire and blow up. Samsung issued recalls when this first popped up but has since discontinued the product entirely after continued defects.

Despite the removal of one video, there are still several that haven't been taken down yet. You can take a look at one in the embed below. Additionally, the mod can be found here. As always, you should be careful when downloading anything from the internet.

In related news, Grand Theft Auto V publisher Rockstar Games has revealed a sequel to 2010's Red Dead Redemption. It releases next year and will feature "a brand-new online multiplayer experience." A trailer is scheduled to launch on Thursday, October 20, at 8 AM PT.

Source : Aces up solitaire

Improve your winrate in Overwatch's ranked mode

More wins, less salt.


Ranking up in Overwatch’s competitive scene can be difficult, especially if you’re trying to coordinate your efforts with random players. It can be utterly infuriating when a game based purely on team synergy feels like a solo experience, and even being placed within a decent team can feel like an uphill struggle. While Overwatch’s competitive play can have its frustrating lows, it’s the exhilarating highs that keep us coming back. So what can you do to increase your winrate and maximise the odds of your team succeeding when playing ranked?

Attack and defend as a team


Don’t trickle in one at a time. Your chance of surviving and your overall impact are greatly diminished when you jump into a teamfight solo. Walking single file into the enemy is such a common occurrence in both competitive and casual levels of play that it’s easily one of the main reasons people lose games. When you die, your instinct is to rush back to the fray, but this is rarely the best option. If there are five or six opponents alive and they’re holding down a position, you will only make matters worse by engaging them one at a time. Never think you can take on the enemy team by yourself.
Turn on your killfeed to see which teammates died recently. This will allow you to gauge whether it’s best to get back to the fight and support your remaining allies or whether you should wait and regroup. If you find most of your teammates keep getting picked off it’s better to simply regroup and re-engage. Attacking and defending as one unit is much stronger than just two or three heroes trying to take on the enemy team. You’re better of waiting for your team and attacking together.

Take care when flanking


If you flank and find yourself waiting for your team or end up in a precarious situation just disengage or deny your enemy the kill. There’s no point wasting valuable time waiting for your team to push and distract your opponents. You’re of little use to your team and easy pickings for the enemy who will capitalise off your bad positioning. Only flank if you're certain you won't get caught and if you can actively communicate with your team so they know when to engage. Flankers run a very high risk of being killed before the initial engagement and can result in an instant a 5 vs 6 fight for your team. A flanker should participate in the team fights but prioritise picking off high value targets from the sides or behind.

Communicate


Don’t be afraid to communicate to your team. Tell them that you’re being flanked by an enemy Tracer, tell them that your ultimate is up and you want to engage, let them know enemy positions. You will increase your chances of winning a game if you are proactive in your communication. We all know how useful Widowmaker’s Infra-Sight is for the team, but you don’t need to be able to see the heat signatures of targets through walls to relay similar information. The more details and information your team has on your opponents, the easier it is to coordinate and repel potential attacks.

Be flexible


Refusing to switch heroes when your team lacks a certain role can lose you the game before it’s even started. If you decide you’re playing Genji and disregard your team's overall composition the enemy will simply capitalise on your weaknesses, and use your stubbornness against you. Instead be more flexible in your picks, choose Mercy if your team requires a support, go for Reinhardt if you need a tank. There’s no point refusing to change or demanding others to if you’re not willing compromise yourself. Master a hero from each role so you can fill and switch effectively, it’s no good picking Lúcio if you’ve never played him before, instead use quick match games as a testing ground to learn a plethora of heroes. Having the ability to quickly change your role to counter your opponents will instantly put you leagues ahead of those that main just one hero.

Try not to hesitate 

Don’t hesitate when you see an opportunity to punish the enemy team. Again look at your kill feed and see how many players are alive and then decided whether it’s worth pushing the payload or jumping onto a control point. If you’re about to die don’t bother using your ultimate as a last resort. Yes you may get a kill or two from it, but at higher levels of play teams rely on synergising their ultimates to lock down and neutralise the main damage threats.

For example, Zarya's ultimate pulls in all nearby enemies and when this is combined with Pharah’s Barrage, Hanzo's Dragonstrike, Tracer's Pulse Bomb or McCree's Deadeye you will absolutely devastate the enemy team. If you hesitate to follow up on an engage or miss an opportunity to kill multiple enemies you are likely to get killed as a result. We all make mistakes, especially at high levels of play where the pressure to perform increases, but this doesn’t mean you should be afraid to go through with your initial instincts.

Check your kill-cam

Your kill cam is a valuable feature that provides you with a few seconds of game changing information that you can use to your advantage. Say if you die to Pharah and you see she has access to her Barrage ability you can relay this information to your team mates. Tell them not to group up so they can avoid her ultimate and negate its overall potency. You can see turret placements and even where Symmetra’s Teleporter is located. Watching the kill-cam not only gives you a better understanding of enemy movements, it also helps you improve as a player to see how and where you went wrong. So instead of outright skipping the kill-cam make it habit to check it occasionally. After all, you never know what information is hidden behind the lens.

Thứ Tư, 5 tháng 10, 2016

Battlefield 1 Intro Cinematics Show Life Before and During the War

The intro cinematics set up two of Battlefield 1's single-player missions.


Battlefield 1's single-player campaign will consist of five War Stories, and we got our first look at one of these stories' intro cinematic this past weekend at TwitchCon. You can watch it below.
The video contains two scenes. The first kicks off the "Through Mud and Blood" campaign, which puts you in the shoes of a tank crew member. The cinematic shows the driver character, sitting in a luxurious car presumably before the war. It then flashes forward or backward to the war, where the driver is taken to the tank and introduced to the crew. Watch it for yourself below.

The second scene in the video above was originally released by Westie. It shows a soldier in bed before awakening in the midst of battle. It plays before the Storm of Steel mission in "Through Mud and Blood." You can watch 12 minutes of gameplay from that mission here.
Battlefield 1 releases October 21 on PS4, Xbox One, and PC, but you can play a portion of the game even earlier than that if you're an EA/Origin Access member. Additionally, you can gain three-day early access with the $80 special edition. Last week, EA released a trailer for its single-player campaign that gave us a look at the single-player stories of five different characters. Another short clip was recently released that teased a battle against the Ottoman Empire.
Developer DICE explained that featuring multiple playable characters helps the game's immersion and respects the setting better than having "one character hopping through those different" places around the world.
"[W]e decided on an anthology format; a set of characters with their own more focused stories," the developer explained. "That way we can have immersion and variety--a double win."

Thứ Ba, 4 tháng 10, 2016

Graphics card comparison: which offers the best bang for your buck?

Getting the most out of your next graphics card upgrade.

Our guide to the best graphics cards for gaming is broken up into categories. If money's no object, the Nvidia GTX 1080 is today's no-brainer pick. It runs circles around the AMD RX 480! Then again, the RX 480 costs less than half the GTX 1080—they were never meant to compete in the first place.

But without those categories, which card is actually the better value for your dollar? As a companion to our overall recommendations in our graphics card buying guide, this is our breakdown of how every current graphics card delivers on performance-per-dollar.



If you want to make sure you're spending your money as efficiently as possible—well, we've got charts.

The GeForce GTX 1060 3GB may end VRAM limited in some games.
Before I get to the data, a few things are worth spelling out just so everyone is on the same page. First, while I've tested all of the cards, deciding how to best compare cards of different performance levels can be tricky. A card with 2GB VRAM will choke on a lot of games if you run at 'ultra' settings and high resolutions, but it might do great at 'high' settings and 1080p. The games you test—and the APIs used while testing—can also play a major role. If you want to skew things heavily in favor of AMD or Nvidia, there are ways to do exactly that.

I test a collection of 16 games, of varying ages, at settings that tend to be more demanding than budget cards can really handle. I'm working on retesting a few cards at lower settings (specifically, cards that cost under $200), but those results aren't ready yet. I'll keep this piece updated on a regular basis to reflect the changing prices and hardware as well, so you can check back any time you're in the market for a new graphics card.


My primary focus is going to be on upgrading your graphics card, so I'm eliminating the rest of the system cost from the picture. I've checked prices in the US and UK at the time of writing. All of the charts are also using my 1080p Ultra results for relative value, rather than averaging 1080p, 1440p, and 4K results. This is to help keep things relatively fair among all the competitors, though it potentially penalizes both the fastest (and most expensive) cards, where the CPU can become a bottleneck at lower resolutions, and the least expensive cards, where limited VRAM can be a problem.



If you're looking for the best bargain on a new graphics card, Nvidia's GTX 1060 3GB card comes out on top in the US. While there are ways to penalize a card with 'only' 3GB VRAM, in practice it just doesn't seem to make a huge difference right now.

With cards readily available at close to MSRP ($200 / £190), most games are easily able to break into the 60fps or higher range at 1080p and nearly max settings. If you fall a bit short now and then, tweaking a few settings should make up the difference without a drastic drop in quality. And you get all this in a card that uses less than 120W of power—unless it's a factory overclocked model, which many are.


But maybe you don't care for Nvidia, you want an extra gig of VRAM, you think DX12 is the way of the future, and/or you live in the UK. In that case, the RX 470 4GB is an excellent alternative, with significantly lower pricing than the 1060 3GB in the UK ($199 / £175).

I'll say this: Hitman DX12 and Doom Vulkan both give the RX 470 a clear advantage over the GTX 1060, and new releases with DX12 support like Deus Ex: Mankind Divided and Forza Horizon 3 appear to continue that pattern. (Interestingly, Ashes of the Singularity, the oldest DX12 game, actually favors the 1060 3GB by a few fps.) Ultimately, the RX 470 rates either slightly behind or slightly ahead of the 1060 3GB, depending on price, with very similar performance. And if you want to run CrossFire, you can do that with the RX 470.


It shouldn't be a surprise that the $200 GPUs place near the top of the value charts, but if that's still too much money, the RX 460 is an excellent budget alternative. Performance ends up being pretty similar to the GTX 950 (slightly faster or slower, depending on the game), but the card is a power miser and sells for around $110 / £105.

Just know that running 1080p ultra settings will present difficulties; set your sights for 1080p medium-to-high and you should do okay—or run lighter fare like LoL, DotA2, or StarCraft II, where the card has ample performance to hit high fps. There are 2GB and 4GB models, but you'll typically run out of GPU performance before you run out of VRAM.


Moving down the chart, after the 1060 3GB and RX 470 4GB, the GTX 1060 6GB and RX 480 8GB are the next best 'modern' cards to consider. The 1060 is about ten percent faster than the RX 480 8GB and costs less, so it's the better value at $250 / £250. If you want AMD's 8GB alternatives, though, I recommend the RX 480 over the RX 470; you can find it for around $270 / £245. As with the above 1060/470 comparison, the RX 480 tends to be faster in DX12/Vulkan games, but slower in DX11 games.

For high-end gaming, the GTX 1070 is another good option. It combines blisteringly fast performance with a high price of $400 / £380. It's slightly faster than the previous generation GTX 980 Ti at a lower price, and while it won't do 4K at max quality, 1440p ultra and/or 4k high are certainly within reach. The fastest current consumer graphics card, the GTX 1080, is a questionable value if all you're looking at is bang for the buck, but we'd expect no less from a card that costs $610 / £575 or more.


The remaining cards are mostly on their way out now, with prices fluctuating but in most cases increasing over the past month or two. The R9 300 series cards have definitely gone up in price, and the R9 Fury/Nano are trending up as well. GTX 970 is still a decent value, though I wouldn't go buy one at this stage (get a GTX 1060 instead), and GTX 980 is now effectively dead in the US market—you can find a GTX 980 Ti for a lower price! Basically, there's not much reason to bother with buying a new GTX 900 or R9 300/Fury series card these days.

There are other factors to consider beyond pure performance for your money, however. Even though it tops the charts right now, the 3GB VRAM in the GTX 1060 could prove limiting in a year or two, particularly with the next-gen consoles offering more RAM than ever before. I'd rather get a 6GB 1060 or 8GB 470/480 if possible, simply because they're less likely to run into memory limitations over the coming years.

Those who already have a decent card like a GTX 970 or R9 380 (or faster) don't need to rush out and upgrade, but if you're in the market, look to the latest models. Investing in the previous generation of graphics hardware several months after the next generation appears is generally a bad idea. And if you need additional advice, our best graphics card and idiot's guide to buying a graphics card can help.