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Chủ Nhật, 28 tháng 8, 2016

Three More Decks for Your Collection--The Story Of Solitaire

Three More Decks for Your Collection


The United States Playing Card Company recently added the Bicycle® Warrior Horse, Brosmind, and Zombified decks to ShopBicycleCards.com.

Zombified
Graaaugh! Zombies are back in the third Bicycle® zombie-themed deck. Billy Tackett, an award-winning artist known for his zombie art, illustrated the Zombified Deck.

Warrior Horse and Brosmind, previously available only in overseas markets, are now easily accessible for fans North America.

Warrior Horse
Warrior Horse celebrates people born in the year of the horse; these people are active and energetic, charming and cheerful, hardworking, self-possessed and sharp. The design is rooted in Chinese style and tradition, and was released in time to celebrate the Chinese New Year. Find yours here.

Brosmind
Brosmind is a design studio in Barcelona, Spain, founded by Juan and Alejandro Mingarro in 2006. Their bright illustrations draw inspiration from street art all over Spain—and now you can find their whimsical designs on every card in the Brosmind Deck. Grab yours here.

Thứ Sáu, 19 tháng 8, 2016

Forty Thieves Solitaire -The Story Of Solitaire

Forty Thieves Solitaire - one of the most challenging and skillful solitaire games that you can find.


Rank of Cards
The ace of hearts is always third-best trump. There are 13 trumps when hearts are trump, 14 when any other suit is trump. Rank of spot cards is different in red and black suits.

Rank in trump suit:

Spades and clubs: 5 (high), J, A, A, K, Q, 2, 3, 4, 6, 7, 8, 9, 10.

Hearts: 5 (high), J, A, K, Q, 10, 9, 8, 7, 6, 4, 3, 2.

Diamonds: 5 (high), J, A, A, K, Q, 10, 9, 8, 7, 6, 4, 3, 2.

Rank of cards in plain suits (no trump):

Spades and clubs: K (high), Q, J, A, 2, 3, 4, 5, 6, 7, 8, 9, 10.

Diamonds: K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A.

Hearts: K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.

The rule to remember is, "Low in black, high in red."



The Deal
Deal five cards to each player clockwise - three, then two (or two, then three) in rotation, to the left, beginning with the player on his left. After the deal is completed, the next card is turned over to indicate trump.

Robbing the Trump
The player holding the ace of the trump suit may exchange any card in his hand for the turned card. If the player does not choose to make this exchange, he must ask the dealer to turn down the trump card, thus announcing who holds the ace (otherwise that player's ace becomes lowest trump, even if it is the ace of hearts). If an ace is turned, the dealer may discard at once and take the ace into his hand after the first trick, or may play with his original hand, announcing this intention.

Object of The Game
The goal is to accumulate the most chips by winning tricks.

The Play
The player on the dealer's left leads any card. Each player, in turn, must follow suit if possible, or trump. If unable to follow suit, a player may play any card.

When a lower trump is led, a player is not required to follow suit with the five or jack of trumps or the ace of hearts.

A trick containing a trump is won by the highest trump played. Any other trick is won by the highest card of the suit led. The winner of each trick leads next.

How to Keep Score
The side taking three or four tricks scores 5 points; five tricks, 10 points. An alternative system is that each trick counts 5 points, and the score of the side taking the fewest tricks is deducted from that of the side taking the most tricks. Thus, three tricks count 5; four tricks, 15; five tricks, 25 points; 45 points is game.

Irregularities
There is a misdeal if too many or too few cards are dealt, if the dealer exposes a card in dealing, if the deal begins with an uncut pack (provided a new deal is demanded before the deal is completed), or if the dealer counts the cards on the table or in the pack. If there is a misdeal, the deal passes to the player on the original dealer's left.

Irregular Hand
A hand with an incorrect number of cards is dead, and the other players continue play. However, if a player has won three tricks with an irregular hand before it is discovered, he wins the pot.

Revoke
If there is an illegal exposure of a card after any player has won two tricks, the offender's hand is dead, and he does not receive cards until the pot in progress is won. However, he must still add to the pot when other players do.

Source : http://webofsolitaire.com/solitaire-news/73-the-history-of-solitaire-freecell-card-games.html


Chủ Nhật, 14 tháng 8, 2016

Pepper--The story of Solitaire

Pepper


The Pack
24 cards containing each 9, 10, J, Q, K, and A in each suit.

Rank of Cards
J (of trump suit, or the "Right Bower"; high), J (of the other suit of the same color as the trump suit, or "the Left Bower"), A, K, Q, 10, 9.

Dealing
Cards are dealt one at a time to each player, starting with the player to the dealer's left. Each player receives six cards.

Bidding
Starting with the player to the dealer's left, each player can bid or pass. A bid indicates the number of tricks that a player (with the help of their partner) will contract to win if allowed to choose either the trump suit or no trump. The possible bids are the numbers from one to five; above five is 'little pepper,' which is a bid to take six tricks, and the highest bid of all is 'big pepper,' which is also a bid to take six tricks, but the stakes for that hand are effectively doubled.

Each player in turn must either bid higher than the previous bid or pass. The auction continues for as many rounds as necessary, until a bid is passed by all of the other three players. The highest bidder then either names a trump suit or chooses 'no trump'. This fixes the trump suit, if any, for that hand.

The Play
The highest bidder then makes the opening lead, and may lead any card. The other players each play a card (playing clockwise) and must follow suit if possible. If a player cannot follow suit, they may play any card. The trick goes to the highest trump or, if there are no trump cards, to the highest card of the suit led. The winner of a trick leads to the next trick.

How to Keep Score
Teams scores one point for each trick taken if it makes at least its contract, but loses six points if it fails to make its contract, regardless of the value of the contract.

A team can have a negative score. An exception to this is the "big pepper" bid. With this contract, if all the tricks are taken the contracting side wins 12 points. However, if the contracting side fails to take all six tricks, they are set back 12 points. The opposing side always scores one point for each trick taken.

The first team to score 30 or more points wins. If both sides reach 30 or more points on the same hand, the side with the higher score wins. If their scores are equal, the game is a tie.

Thứ Sáu, 5 tháng 8, 2016

How To Play Quadruple War--The story of Solitaire

How To Play Quadruple War


The Deal

The deck is divided evenly, with each player receiving 26 cards, dealt one at a time, face down.
Anyone may deal first.
Each player places his stack of cards face down, in front of him.

The Play

Each player turns up a card at the same time and the player with the higher card takes both cards and puts them, face down, on the bottom of his stack. If the cards are the same rank, it is War. Each player counts out four cards face down, and the next card turned face up by each player determines the winner of all the cards.
- See more at: http://www.bicyclecards.com/how-to-play/quadruple-war/#filter