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Chủ Nhật, 20 tháng 11, 2016

Rainbow Six Siege Getting Bartlett University Bonus Map for Free; Operation Red Crow Out Now


Rainbow Six Siege will be getting a bonus map for free in its upcoming 5.2 patch. The shooter has only just received its big 5.0 update--including the Operation Red Crow DLC--but players can look forward to playing Bartlett University, which is coming soon.

Bartlett University was a bonus map seen in the Situations single-player mode--unlocked when players completed all other Situations--and has been highly requested by fans to be placed into the game's standard multiplayer modes.

The news that it will be introduced to multiplayer playlists comes as Operation Red Crow releases into the wild. The DLC pack includes the Skyscraper map, as well as two new Japanese Operators. Defender Echo comes equipped with a flying drone that can disorientate enemies with its ultrasonic bursts, while Hibana, an Attacker, is packing a launcher that fires exothermic charges capable of breaching even reinforced walls. There's plenty more improvements and tweaks detailed on the official Rainbow Six blog.

Ubisoft recently announced that Rainbow Six Siege will receive another full year of DLC, as Operation Red Crow brings the first season's content updates to a close. The publisher says more than 10 million people have played the tactical shooter; if you still haven't given it a go, check out our full Rainbow Six Siege review. Critic Scott Butterworth said, "When Siege works, there's nothing else like it."

Source : solitaire yukon

Thứ Tư, 16 tháng 11, 2016

Paragon’s latest Hero, Crunch, now available


Epic's new MOBA Paragon has received an all new character, Crunch. The melee-focused warrior packs a mean punch, with a unique combo system and hard-hitting abilities that will allow players to fluidly chain a furious flurry of blows.

Paragon is a third-person MOBA currently in development by Gears Of War developer Epic games. The game is currently in open beta and is free to play, so players can download and jump into the beta at any time. New character Crunch is the latest addition to the roster and the game has already implemented several new characters since the open beta launch.

The new character is named to be a little industry joke from epic to comment on the amount of 'crunch' developers are forced to do, including the paragon developers themselves.

Crunch's abilities include:



Re-Crunch - Re-Crunch repeats the last ability used, opening up more possible combos. Re-Crunch also has two passive components. First, landing basic attacks shaves time off your cooldowns. Second, every third ability used is empowered

Forward Crunch - Launches Crunch forward, stopping on the first enemy hero hit, dealing damage. When empowered, Forward Crunch drags enemies the full distance of the charge

Left Crunch - Crunch delivers a left hook that deals increased cleave damage. When empowered, Left Crunch deals 100% basic attack damage to all enemies in cleave range

Right Crunch - Crunch slows enemies on hit. When empowered, Right Crunch knocks up enemies.





Thứ Hai, 14 tháng 11, 2016

Dead Space Dev's Star Wars Game Is Not "Star Wars Uncharted," Coming in 2018

Amy Hennig shares some new details.

Uncharted veteran Amy Hennig is heading up development on the new Star Wars game that is currently in production at Dead Space and Battlefield Hardline studio Visceral Games. In a new interview with Glixel, Hennig stressed that the game will not be "Star Wars Uncharted." The report says the game may be "spiritually similar" to Uncharted, but it will also be its own thing.

As the site points out, Uncharted games are told pretty much exclusively from the point of view of main character Nathan Drake. Stories in the broader Star Wars franchise, however, are often told from multiple perspectives, with the audience forming connections with a handful of characters and plot points. This could be the setup for Visceral's new Star Wars game, though nothing is confirmed.

In September, Hennig said there are "a lot" of similarities between Uncharted and Star Wars, but there are obviously some big differences, too.



"So I thought that some of the rules I had used making Uncharted no longer applied," she said at the time. "In Uncharted or in Indiana Jones you actually kinda stick with Indie the whole time. There are times you cut away, but it's always something that informs you on what he is doing, like Marion in the tent. In Star Wars you're always cutting away to the bad guys, and seeing what they're doing: 'Meanwhile, back at the villain ranch…'"

Also in the interview, Hennig recalled her reaction to Visceral GM Steve Papoutsis' initial pitch to her to come work on the game. He reportedly said EA wanted to make a "scrappy" third-person action adventure game. Hennig said she was initially uneasy about signing on.

"Imagine how heartbreaking it would be to work on something I love so much only to be crushed under the combined wheels of EA, Lucasfilm, and Disney," she said.

Hennig eventually committed to joining EA to work on the Star Wars game after being promised that she and her team could work closely with Lucasfilm. Specifically, she said she was convinced about taking the job when she knew she would be able to meet with Lucasfilm veterans like Kiri Hart (head of story) and Doug Chiang (executive creative director). Hennig has visited Skywalker Ranch numerous times to see Star Wars props up close and to photograph them for use in the game.

Also in the interview, Hennig discussed her departure from Naughty Dog, which took place during the development of Uncharted 4: A Thief's End. It's suggested that her exit was not voluntary. According to Glixel, "Anybody who knows her and her work knows she would never willingly leave a project in the middle of development."



Hennig also confirmed that she has not played Uncharted 4, which she was directing before being replaced by Neil Druckmann and Bruce Straley.

"If you break up with your spouse and they get remarried you don't want to see photos of the happy couple on Facebook, do you?" she said. "When you're pulling these characters out of yourself, it's kind of twisted, in a way, to see them in the hands of someone else."

A report claimed Naughty Dog lost development on Uncharted 4 was set back by eight months when Hennig left the studio, but she said in the new interview that it was more like six. She also talked about the working conditions at Naughty Dog, reiterating that it was normal for junior and senior staffers alike to pull at least 80 hours a week. She did that for 10 years.

"Sometimes we would do 50 hours straight, without stopping," she said. "That beautiful result we talked about comes at a price. When you're young it's one thing, but when you're married and have kids, and you realize you haven't been home for dinner in a year and you haven't seen your kids... it's a tough thing to sustain."

Speaking on a podcast in October, Hennig criticized Triple-A development.

"We have to get our act figured out as an industry, and the problem is that the ante keeps getting upped... It's an arms race that is unwinnable and is destroying people," she said.

The Glixel interview also references a 2018 release date for Visceral's Star Wars game. Go read the full Glixel interview with Hennig here. It was written by former GameSpot editor Laura Parker.

Back at E3, EA showed off a brief look at Visceral's Star Wars game, including the images in the gallery above. According to Motive Studios head Jade Raymond, Visceral is taking the game in "groundbreaking directions." For her part, Hennig added, "Our goal has always been not to just sort of make a game that is set in the Star Wars universe, but to really tell an authentic Star Wars story."

This game is just one of the new Star Wars projects on the way from EA. DICE is currently at work on Star Wars Battlefront 2 in collaboration with Motive. Check out this post to see a rundown of all the Star Wars games currently in development.

Thứ Sáu, 4 tháng 11, 2016

Nioh Allows Players to Prioritize Resolution or Frame Rate



Nioh, Team Ninja's samurai-style answer to Dark Souls, is quickly approaching its February 9 release date in North America. The team released an alpha version earlier this year, followed by a beta that incorporated fan feedback. With the final version on track to hit its target release date, we now have a few more details about the game's various display modes.

Surprisingly, Nioh takes a page out of the PC gaming handbook and offers numerous options for rendering the game's visuals. PS4 players can choose between high-resolution graphics at a stable 30FPS, lower-resolution graphics at a locked 60FPS, or a mixture of the two at a variable frame rate. PS4 Pro owners are in for an even bigger treat, as the game supports up to 3840x2160 resolution, but they can also run the game at the standard PS4's maximum resolution (1920x1080) with a stable 60FPS using a compatible 4K display. That's a lot of ways to play!

Could this be setting a new precedent for standard display options? It could mean extra work for developers, but if they're willing to invest the time and resources in it, we players can only benefit. I'm something of a frame rate snob, so I would love nothing more than to see all of my favorite games running at a smooth 60FPS, no matter what settings I have to adjust.

Source : http://bit.ly/2bThdKD

Thứ Ba, 1 tháng 11, 2016

Battlefield 1 Starts Strong, as EA Talks Remasters, Teases Action Game and Titanfall's Future

EA had an "excellent quarter" overall, though it ended up posting a $38 million loss.



During an earnings call that followed the publication of this report, EA CFO Blake Jorgensen said the new action game from Assassin's Creed producer Jade Raymond is "three or four years out." This is the y's "gigantic," Assassin's-Creed-style action game that EA talked about before. It's in development at Motive Studios in Canada.

He also said during the call that EA expects new-generation console sales--PS4 and Xbox One--to amount to around 80 million units by the end of 2016 and 100 million by the end of 2017. Jorgensen also called out the install bases for the new consoles is 33 percent higher than where the Xbox 360/PS3 generation was 35 months after launch in the west, which bodes well for the industry overall, he said.

Additionally, Jorgensen teased that more Titanfall games are coming. He said EA expects to work with Respawn on more Titanfall games for "many years to come." Jorgensen said that overall, Titanfall is a "huge opportunity" for EA going forward.

This is no surprise, as Respawn boss Vince Zampella previously said more Titanfall games could come after Titanfall 2.

Finally, EA CEO Andrew Wilson again responded to the possibility of EA releasing remasters. He said EA is always looking at what it could do, but wants to make sure that if it does a remaster, that it feels meaningful. He boasted that EA has a portfolio of games that is "rich and deep" and that he's already heard lots of feedback from fans about remasters.

EA's Peter Moore previously said remasters are "easy money," but EA didn't want to do them because it would rather look to the future.

The original story is below.

Electronic Arts today reported sales for the three-month quarter running July-September, providing some insight into how the company is doing from a business perspective.

CEO Andrew Wilson said it was an "excellent quarter," with sales buoyed by the high-profile launch of Battlefield 1. The game's total player base after its first week was "nearly double" that of Battlefield 4's during its launch week, EA said, noting that Battlefield 1's player numbers continue to grow. Bear in mind that EA/Origin Access subscribers can play a trial of the game for free. The subscription service debuted in 2014, while Battlefield 4 came out in 2013. EA only said Battlefield 1's first-week player figure was almost double Battlefield 4's; no actual sales numbers were provided.

EA did not say how Titanfall 2 has performed, though it's less than a week old, having launched on October 28. An analyst said the game would be "substantially disappointing" in terms of sales, due in part to the fact that it launched between Battlefield 1 and Call of Duty: Infinite Warfare.

Additionally, FIFA 17, after its first week, had 20 percent more "engaged" players compared to the first week of FIFA 16. Additionally, almost two thirds of FIFA 17 players tried the game's new Journey story mode. Another bright spot for EA in the quarter were the Ultimate Team modes for FIFA, Madden, and NHL games, which saw their collective net sales rise 15 percent.

In terms of financials, net revenue was $898 million for the quarter; 63 percent, or $566 million, came from digital channels. EA posted a loss of $38 million for the quarter, which is better than the $140 million loss that the company booked during the same quarter last year.